INSpace - Blog


inSpace Desktop release 3 – November 2014

WebViewer_250_250 Over the last few months we have proven some exciting features for inSpace. These features now give us the confidence to rename our concept to the “inSpace Desktop”, and shows the first steps to wards our vision of the future of how we will interact with computers in the future. As development progresses our desktop will become increasingly functional and relevant to users as a general purpose share-able desktop, media viewer and presentation tool.

Web Viewer

We have integrated the Chromium open source web browser into our desktop which allows users to bookmark web pages in their webSpace and view / navigate them as you would with any normal web browser. Web links can be easily copied and pasted into any selected webSpace node in order to set you up.

3D Model Viewer

We have begun to integrate high quality 3D content into the desktop. Currently our interface browses untextured 3D print models in STL and OBJ formats. These files need to be uploaded to our servers via our web portal api.inspace.tv <http://api.inspace.tv/> <http://api.inspace.tv <http://api.inspace.tv/>> before they can be viewed and shared in webSpace.

Configuring webSpace Layout

We have started the work required to configure the structure of webSpace in real time using drag and drop although this is still very much work in progress. As well as the above, we have been working hard to iron out bugs and make our core platform more and more resilient and faster. Our current release allows webSpace to be smoothly navigated with a high degree of concurrent object loads.

Work for the next update

We hope to have another update our before Christmas. This will include more work on drag and drop as well as our permissioning system which allows you to safely share things with your friends, publicly or keep private.

inSpace 3D browser release 2 – 18th August 2014

inSpaceBlogUpdate17082014_250_250 Over 2013 we pushed a lot of functionality into the code base but much of this functionality is still not fully exposed to users. Our aim was to get it integrated into the architecture and ready to be fleshed out and exposed once we are happy that the basic functionality of the browser was working well. Over the last few months our development focus has been around nailing a simple proposition – that of viewing and sharing photo albums in 3D Webspace. We have been working hard to make sure that the functionality required for this, as well as our core navigation paradigm, really works well. This consolidation has also included a significant amount of bug fixing on the data streaming systems so, all together, inSpace is starting to feel like a real product now . The latest release takes us to a point where 3D Webspace can be smoothly navigated and many concurrent objects, such as images and Wikipedia pages, can be streamed and viewed seamlessly. Additionally the navigation bar functionally has been optimised, the up, forward and back buttons are now working consistently which allows you to tour where you have recently been. We have also added a grid layout option as we continue to enhance the functionality available in the layout system.

Work for the next update

Over the coming six weeks we intend to consolidate further with one more phase of performance work. This will give us at least two times more performance in both downloading images and rendering performance, allowing you to view larger and more complex Webspaces with more content. In parallel to this performance work we are going to work on getting the first cut of 3D model importing into Webspace so that they can be viewed in the 3D Browser. The first functionality here will be to import untextured 3D printer models (.stl format and a few other simple formats depending on time). Import will be implemented as drag and drop of .stl files into the inSpace cloud (filespace) on our Website. As with images, dragging these files into your Webspace will allow them to be seen in the 3D browser. Time permitting we hope to allow dragging and dropping of html links to .stl files directly into the 3D browser. On our website, we will add permissions support so that you can easily define which users see which aspects of your Webspace content as well as heading toward finalising out “bitcoin like” system that I covered in the last post.

Our business model – a community supporting economy

Bitcoin_250_250 Since inception at inSpace we have been clear that our business model must both directly support what our community wants to create and also allow us to preserve the privacy of the data in our community. This allows us to become a true service company and stand out as a polar opposite to current social data services, which are often really advertising companies that offer a service in return for mining and selling your data. What we mean by a true service company is one that provides the service directly in return for a small percentage of any business transacted using the service. For example, Google and Facebook are advertising companies, they provide functionality as a social service to their community, but their customers are not the community. Their customers are the companies that to advertise to the community. It is a three way relationship, in return for payment the advertising company passes data about the community to its real customers so they are enabled to better target the advertising and maximize the sale of products. At inSpace we keep a direct two way relationship with our customers. We provide services to the community in the form of hosting and sharing content and in return for these services we take either a small percentage of any financial transactions that occur on the site or charge a fixed fee for users who wish to purchase additional data storage or higher end tools features. For creating a two party ‘win win’ business that directly supports the community, we have chosen Bitcoin to allow us to create a micro-payments system within inSpace for our users. inSpace ‘likes’ are underpinned by Bitcoin micro-payments, that we call bitLikes. This means that if you create some great content and host it on inSpace, anyone who bitLikes it will automatically credit your account with a small amount of Bitcoin. This gives content creators an advertising-free way of making money and allows inSpace to create a financial model that does not depend on mining data. When an artist makes cool images, 3D models, music or sound samples and hosts them on inSpace, they will receive Bitcoin when other inSpace users bitLike the content. We are excited about the bitLike system, as it is more than a simple 2-way transaction. If you bitLike something the value is split into three slices. We call these a) the creative slice, b) the community slice and c) the service slice. The community slice is where we are innovating; it is distributed equally to all of your friends creating liquidity within the inSpace ecosystem. The service slice is for building and maintaining the inSpace service. This system encourages an economically mutual community of content creators and consumers to form, through a positive virtuous cycle. It also solves one of the core problems of existing social networks, that of “like fraud”, i.e. the inability to differentiate genuine likes, from those that are derived from click farms. Our b-like currency will thus be an accurate representation of the quality of content, rated and approved by our users. This will encourage quality content creation and consumption communities as well as giving everyone some return for being a part of the community. We will release the bitLike system in the next major update of the inSpace closed beta. This is expected to be within the next two months